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Description

This Media Studies Factsheet outlines the historical developments of computer gaming. It familiarises you with historical, social, economic, and cultural contextual factors. Additionally, it demonstrates how to apply audience theories to the study of your set computer game products.

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.PDF (pdf) 2.169 MB

Publication Date

September 2023

ISSN / ISBN

ISSN: 1351-5136

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The materials published on this website are protected by the Copyright Act of 1988. No part of our online resources may be reproduced or reused for any commercial purpose, or transmitted, in any other form or by any other means, without the prior permission of Curriculum Press Ltd.

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258 Exploring the Consumption of Computer Games

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